I am a 3D artist with experience in modeling art assets for games. I have held internships at Immersed Games and Trendy Entertainment where I was able to utilize my skills in digital sculpting, hard surface modeling, and UV unwrapping to produce assets for game environments.
A copy of my résumé can be found here.
About Me
My Work
Liminal
A collaborative project between myself and Lindsay Altany. Created in Unreal Engine 4 in April 2018.
Everlasting Water; Never Changing Climate
A desert scene I modeled in 3DS Max and rendered using Unreal Engine 4 in 2016.
Farmhouse: Robin's Last Summer
A farmhouse scene I modeled in 3DS Max and rendered using the Unreal Development Kit in 2014.
My Skills
I have experience using a wide variety of 3D modeling programs. I have been using Autodesk 3DS Max for over 9 years, and have experience in Maya since 2016. I also use ZBrush to create highpoly models and sculpts, and then use xNormal to bake out texture maps.
A list of my raw skills include:
- Hard Surface Modeling
- 3D Sculpting
- UV Unwrapping
- High-to-Lowpoly Pipeline
- Texture Pipeline and Creation
Contact Me
Please feel free to use the form below to contact me, and I will get back to you as soon as possible.