About Me

A headshot photo of Virgilio wearing a gray button-up dress shirt with a white background

I am a 3D artist with experience in modeling art assets for games. I have held internships at Immersed Games and Trendy Entertainment where I was able to utilize my skills in digital sculpting, hard surface modeling, and UV unwrapping to produce assets for game environments.

A copy of my résumé can be found here.

My Work

Liminal

3D neon sign as the title card of the project Liminal

A collaborative project between myself and Lindsay Altany. Created in Unreal Engine 4 in April 2018.

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Everlasting Water; Never Changing Climate

A rendered image from Unreal Engine 4

A desert scene I modeled in 3DS Max and rendered using Unreal Engine 4 in 2016.

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Farmhouse: Robin's Last Summer

A rendered image from the Unreal Development Kit

A farmhouse scene I modeled in 3DS Max and rendered using the Unreal Development Kit in 2014.

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My Skills

I have experience using a wide variety of 3D modeling programs. I have been using Autodesk 3DS Max for over 9 years, and have experience in Maya since 2016. I also use ZBrush to create highpoly models and sculpts, and then use xNormal to bake out texture maps.

A list of my raw skills include:

  • Hard Surface Modeling
  • 3D Sculpting
  • UV Unwrapping
  • High-to-Lowpoly Pipeline
  • Texture Pipeline and Creation

Contact Me

Please feel free to use the form below to contact me, and I will get back to you as soon as possible.